At CyberHub, we make multiplayer XR dev easy. We began with a vision to fill the gaps left by traditional tools and platforms. We’re building software to allow developers to create the kind of VR experiences once confined to science fiction.

Product
Foundry is designed to simplify multiplayer XR development, making it accessible for companies without specialized networking teams and empowering indie developers to push the boundaries of spatial computing.

Studio
A US, Delaware C-Corp with a globally distributed team and strategic base in Barcelona. We blend Silicon Valley innovation and AAA game dev expertise. Our extensive network spans creative strategists to audio engineers. We can tackle any XR project thanks to our team and products, often at lower cost than other studios.

Community
We're more than just a software company; we're a community of creators dedicated to crafting immersive experiences that bring people together. Join us in shaping the future of XR, where every interaction is more than just a game — it's a magical journey.

Founders

Daniel Sisson, CEO

A seasoned entrepreneur from San Francisco, Daniel had his pivotal "XR moment" which steered him into VR development. Frustrated by the limitations of existing tools and Unity's mobile-centric focus, he founded CyberHub. His mission: to craft superior software solutions for the XR community, starting from user-facing applications to the underlying tech. Daniel's journey from front-end to backend development mirrors his comprehensive approach to transforming the XR landscape.

Eli Knisley, CTO

Eli has always envisioned himself as a visionary engineer and entrepreneur, drawing inspiration from icons like Musk, Newell, and Carmack. Motivated by the worlds of sci-fi classics like Ready Player One and Sword Art Online, he aims to make those virtual realities a safer, more seamless experience. As our CTO, Eli began with the backbone of our technology, rethinking traditional engines to better suit the expansive future of spatial computing.